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Play games on a Chromebook? with Geforce Now you canīuild complex production lines in Satisfactory Take on your own scrub challenge in Counter Strike Global Offensive, League of Legends, DOTA 2, Valorant and Overwatch dumped on a alien planet he has had to build and have his own futuristic industrial revolution. Ram has been building factorys and planning production line in Satisfactory. Zaber also talks about playing the same games on a Chromebook using Geforce Now and discusses how well they ran.
Spec ops the line pc contorls update#
Skazz gives us an update on his Scrub to master challenge with some multiplayer games Counter strike, League Of Legends, Dota, Valorant and Overwatch, He talks about the learning curves of the games, online hate and the 'joys' of playing with random people. He just returned home from having a short holiday to the UK. We can't wait to see that.We joined by a special guest all the way from Denmark - Zabermoul. While there were plenty of browns and grays in the demo, the developer noted that the interiors of Dubai's elaborate superstructures will each offer their own unique environments - an indoor aquarium was one example. Our major concern was that the entire game would end up looking. We can away thoroughly impressed by what we saw, notably the cover system, contextual animations, use of sand as a weapon and what seemed to be some really solid pacing. We have to admit - we came into this demo expecting a standard third-person military shooter that happened to be set in a decimated Dubai. Davis said that some of the game's firefights will actually take place out in these storms, introducing new play mechanics (which, of course, he couldn't go into).
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As he guided the squad out of the building, another violent sandstorm approached, darkening the sand-filled streets of the once bustling city. Davis told us that anytime sand can be seen against or on top of a breakable surface, it can be brought down on enemies, used to create impromptu cover, etc. This scene served to illustrate how the sand in the game is a weapon in its own right. The sand itself can be used to smother enemies, create impromptu cover and more. Using what he told us was a new type of melee system we'd find out more on in the coming months, Davis rounded the corner and planted the stock of his rifle into the enemy's face, knocking him to the ground where he stayed as a few more gruesome blows finished the job. One ran right into an enemy, who promptly shot them dead. Gunmen (presumably the same as earlier) entered the area and the civilians started to flee. Next, the squad found itself inside a manmade cave underneath the building, where civilians were living by candlelight and didn't seemed too surprised to see guys with guns come waltzing in. The hostiles still outside lobbed explosive charges in, at which point the squad ran through a walkway into an adjoining building, the camera swinging around to show it collapsing in behind them. As silhouettes passed over its panels, he opened fire, sand and bad guys crashing to the floor a good three stories below. He eventually lost his grip and fell, landing on sand and sliding into the ornate lobby of a buried building.Įnemies could be heard above, as Davis pointed the camera up to show that the ceiling was actually glass covered by sand. Just as it seemed like the player was going to be overrun by enemies, the squad began to get pulled down into what seemed like a sinkhole, the squad leader holding on to a partition wall with one hand long enough to get off a few more shots during an Uncharted 2 like contextual animation. The demo began mid-firefight, with the player character (voiced by a decidedly all-business Nolan North) and two AI squad mates seeking cover behind remnants of an office, as unknown gunmen fired at them from a half-collapsed building nearby. Set about 18 months after a massive sandstorm has ravaged Dubai, the game sees players entering this "no man's land" as part of an elite team sent to locate the origin of a transmission from an earlier mission that had been presumed dead, swallowed up by the sand. Behind the controls was Cory Davis, lead designer at Yager (developer of - you guessed it - Yager), who led us through a roughly 15 minute slice of the game designed to convey the uniqueness of the setting and some pleasantly surprising play mechanics that tie into its backstory. Having seen the game debuted during the 2009 VGA broadcast, we sat down for a live demo of 2K's Spec Ops: The Line last week at the company's Northern California headquarters.